战士
WEAPON AND SHIELD 剑盾专精
1. Shield Defense
Requires: Level 3
Requires: Shield
The warrior assumes a defensive stance, reducing damage taken from the front. However, the warrior inflects less damage against enemies and sacrifices the ability to make closing attacks.
Damage: -25%
Damage resistance +25% vs. frontal attacks
Reserved: 15% of stamina
Cooldown: 5s
Type: Sustained mode
盾牌防护
需要 等级3
需要 盾牌
战士进入一种防御姿态以减少来自正前方敌人的伤害.但是会降低战士对敌人造成的伤害 以及牺牲造成近身攻击的能力.
伤害减少 -25%
伤害降低 25%VS来自正前方敌人的伤害
冷却时间 5秒
类型 持续状态
2. Shield Wall
Requires: Level 8
Requires: Shield Defense
Points required in Weapon and Shield: 4
Shield Defense now reduces the damage from all attacks, rather than just the front. Additionally, the warrior's shiield deflects some regular strikes, shrugging off most of the damage.
Damage resistance: +50% vs. rear attacks
Effect: 20% chance that normal hits against the warrior become glancing blows
Type: Upgrade
2 盾墙
需要 等级8
需要 盾牌防护
在剑盾专精投入的点数需要 4
盾牌防护现在减少所有攻击造成的伤害,而不仅仅是来自前方的.而且战士的盾牌抵消一些普通攻击,削减它们的大部分伤害.
伤害抵消 +50%VS 自来背后的攻击
特效 20%的机会格挡普通攻击
类型 升级
3. Perception
Requires: Level 4
Requires: Shield Defense
Requires: Shield
The warrior maintains constant awreness of the battlefield. So long as the warrior has a shield equipped, enemies receive no bonus for attacking from behind.
Effect: Immune to flanking
Type: Passive ability
3 感知
需要 等级4
需要盾牌防护
需要盾牌
战士在战场上会保持一种恒久的警惕察觉性.只要战士一直保持持盾状态,那么敌人从背后的攻击就不会得到攻击加成(貌似从背后打没感知的要加成呢...也就是说背刺无效了?)
特效(影响) 免疫侧击!
类型 被动
4. Safeguard
Requires: Level 7
Requires: Scatter
Requires: Perception
Points required in Weapon and Shield: 4
Requires: Shield
While a shield is equipped, the warrior shrugs off the extra damage from critical hits.
Effect: Immune to critical hits
Type: Passive ability
4安全守卫(保安....)
需要 等级7
需要 驱散
需要 感知
需要在剑盾专精上投入的点数 4
需要 盾牌
当装备盾牌时,战士对暴击带来的额外伤害免疫.
特效 免疫暴击(..看来盗贼打盾战确实很难啊,跟WOW差不多)
类型 被动
5. Scatter
Requires: Level 6
Requires: Shield Bash
Requires: Shield Defense
Points required in Weapon and Shield: 2
Requires: Shield
The warrior clears a forward arc, throwing enemies back.
Physical damage: 24
Physical force: 4x
Cost: 30 stamina
Cooldown: 25s
Type: Activated ability
5驱散
需要 等级6
需要 盾牌猛击
需要 盾牌防护
需要在剑盾专精上投入的点数 2
需要 盾牌
战士向前方挥动盾牌(貌似这个意思),击退敌人.
物理伤害 24
物理打击力(应该是击倒的判定) 4X
耗费 30耐力
冷却 25秒
类型 使用能力
6. Disperse
Requires: Level 10
Requires: Scatter
Scatter now forces back even large creatures, and is particularly punishing against enemies whose defenses a rogue has lowered.
Physical damage: +12
Physical damage: 300% vs DISORIENTED targets
Physical force: +2x
Type: Upgrade
6分散
需要 等级10
需要 驱散
驱散现在可以击退甚至大型生物,并且对放松警惕的防御目标有严重伤害能力
物理伤害 +12
物理伤害 300%VS眩晕目标
物理打击力 +2X
类型 升级
7. Shield Bash
Requires: Level 2
Requires Shield
The warrior's shield arcs out, striking foes like a battering ram.
Physical damage: 10
Physical force: 12x
Cost: 10 stamina
Cooldown: 15s
Type: Activated ability
7盾牌猛击
需要 等级2
需要 盾牌
战士挥动盾牌 像攻城锤一般打击敌人.
物理伤害 10
物理打击力 12X
耗费 10耐力
冷却 15秒
类型 使用能力
8. Pummel
Requires: Level 6
Requires: Shield Bash
Shield Bash can be used more frequently, and enemies slammed by the warrior's shield are STAGGERED.
STAGGER chance: 100%
Cooldown: -5s
Type: Upgrade
8连续打击
需要 等级6
需要 盾牌猛击
盾牌猛击现在可以更频繁的使用了,受到战士盾牌攻击的敌人将会被震慑.(或是震晕?不得而知)
震慑几率 100%
冷却时间-5S
类型 升级
9. Assault
Requires: Level 5
Requires: Shield Bash
Requires: Shield
The warrior spins into a vicious assault that inflicts significant damage and often throws enemies back.
Physical damage: 10 (x3 hits)
Physical force: 2x (x3 hits)
Cost: 20 stamina
Cooldown: 20s
Type: Activated ability
9 突袭
需要 等级5
需要 盾牌猛击
需要 盾牌
战士随即进入一种凶猛的突袭状态,造成可观的伤害并且很可能击退敌人.
物理伤害 10(X3连击)
物理打击力 2X(X3连击)
耗费 20耐力
冷却 20秒
类型 使用能力
10. Battery
Requires: Level 9
Requires: Assault
Points required in Weapon and Shield: 3
Assault can now be used more frequently. Is is also much more effective, particularly against enemies a rogue has left in a vulnerable state.
Physical damage: +5 (x3 hits)
Physical damage: 400% vs. DISORIENTED targets on final hit
Cooldown: -5s
Type: Upgrade
10.殴打
需要 等级九
需要 突袭
需要在剑盾专精上投入的点数 3
突袭现在可以更频繁的使用.特别是针对脆弱状态的盗贼
物理伤害 +5(x3连击)
物理伤害 对被击晕的目标最后一击400%
冷却 -5秒
类型 升级
TWO-HANDED双手武器(大剑)技能
1. Mighty Blow
Requires: level 2
The warrior leaps into the air, crashing down on foes with tremendous force.
Physical damage: 24
Physical force: 2x
Cost: 20 stamina
Cooldown:20s
Type: Activated ability
1 强力一击
需要 等级2
战士将武器挥向空中,以极其巨大的力量扫荡敌人(这个...理解为跳斩吧)
物理伤害 24
物理打击力 2X
耗费 20耐力
冷却 20秒
类型 使用能力
2. Shattering Blow
Requires: Level 8
Requires: Mighty Blow
Points required in Two-Handed: 2
Mighty Blow now crushes enemies who a mage has made BRITTLE.
Physical damage: 300% vs. BRITTLE targets
Physical force: 200% vs. BRITTLE targets
Cooldown: -5s
Type: Upgrade
2 震碎一击
需要 等级8
需要 强力一击
需要投入在双手武器的点数 2
强力一击现在可以轻易击碎被法师弄得易脆的敌人.
物理伤害 300%VS易脆的敌人
物理打击力 200%VS易脆的敌人
冷却时间-5S
类型 升级
3. Killer Blow
Requires: Level 6
Requires: Mighty Blow
Mighty Blow becomes considerably more punishing.
Physical damage: +12
Type: Upgrade
3 致命一击
需要 等级6
需要 强力一击
强力一击现在能造成更多的伤害了.
物理伤害 +12
类型 升级
4. Scythe
Requires: Level 5
Requires: Mighty Blow
Points required in Two-Handed: 2
The warrior charges through enemy lines, felling combatants in the way.
Physical damage: 18
Physical force: 2x
Cost: 30 stamina
Cooldown: 20s
Type: Activated ability
4 大镰刀(感觉这名字咋不给力啊....)
需要 等级5
需要 强力一击
需要投入在双手武器的点数 2
战士冲过敌阵,扫荡路径上的敌人.
物理伤害 18
物理打击力 2X
耗费耐力 30
冷却 20秒
类型 使用能力
5. Reaper
Requires: Level 9
Requires: Scythe
Scythe inflicts a great deal more pain, particularly against enemies a mage has made BRITTLE.
Physical damage: +9
Physical damage: 200% vs. BRITTLE targets
Physical force: +1x
Physical force: 200% vs BRITTLE targets
Type: Upgrade
5 收割者
需要 等级9
需要 大镰刀
大镰刀现在能造成更多的痛苦(伤害),特别是对于被法师弄得易脆的敌人.
物理伤害 +9
物理伤害 200%VS易脆的敌人
物理打击力 +1X
物理打击力 200%VS易脆的敌人
类型 升级
6. Giant's Reach
Requires: Level 3
Points required in Two-Handed: 1
The warrior's two-handed attack rip through the air with such power that each generates a shockwave past the point of impact, effectively extending the weapon's reach. The affects basic attacks, Whirlwind, Mighty BLow, and Scythe.
Size: +1m for two-handed attacks
Type: Passive ability
6 巨人之手
需要 等级3
需要投入在双手武器上的点数 1
战士如此强悍的双手武器攻击能割裂空气以产生冲击波,能有效的延伸武器的作用范围.这种影响包括基础攻击,旋风攻击,强力一击和大镰刀.
范围 +1M到双手武器攻击
类型 被动(这你吗就是剑气啊剑气)
7. Whirlwind
Requires: Level 7
Requires: Mighty Blow
Requires: Giant's Reach
Points required in Two-Handed: 3
The warrior cuts through foes, hitting all targets within melee range with a single sweeping arc.
Physical damage: 18
Physical force: 2x
Size: 6m
Cost: 30 stamina
Cooldown: 30s
Type: Activated ability
7 旋风攻击
需要 等级7
需要 强力一击
需要 巨人之手
需要投入在双手武器上的点数 3
战士用一次在近战范围内的弧线扫荡来打击近身的敌人.
物理伤害 18
物理打击力 2X
范围 6M(米....)
耗费 30耐力
冷却 30秒
类型 使用能力
8. Tornado
Requires: Level 13
Requires: Whirlwind
Points required in Two-Handed: 6
Whirlwind now lands a critical hit with nearly every swing.
Critical chance: 100%
Type: Upgrade
8 龙卷风
需要 等级13
需要 旋风攻击
需要投入在双手武器的点数 6
旋风攻击现在每一击都产生暴击.
暴击几率 +100%
类型 升级
9. Cyclone
Requires: level 11
Requires: Whirlwind
Whirlwind becomes murderously effective and can be used more frequently
Physical damage: +6
Cooldown: -5s
Type: Upgrade
9 飓风
需要 等级11
需要 旋风攻击
旋风攻击变得更具杀伤力而且能更频繁使用了
物理伤害 +6
冷却 -5S
类型 升级
10. Sunder
Requires: Level 4
Points required in Two-Handed: 1
The warrior's strikes carry such weight that critical hits gain a chance to STAGGER the victim.
Critical chance: +10%
STAGGER chance: 50% vs. normal enemies on a critical hit
Type: Passive ability
10 碎击
需要 等级4
需要投入在双手武器的点数 1
战士的挥舞的武器是如此的沉重以至于能造成额外的暴击和震慑面对战士的可怜牺牲品.
暴击几率 +10%
震慑几率 50%VS被攻击的普通敌人
类型 被动
Vanguard 先驱者
1. Control
Requires: Level 3
The warrior fights with discipline, not anger, making every swing count. (This mode cannot be used at the same time as Might.)
Attack: +10%
Reserved: 15% of stamina
Cooldown: 5s
Type: Sustained mode
1掌控
需要 等级3
战士通过战斗的训练,学会了如何控制怒火.这个模式不能和力量模式同时使用.
攻击 +10%
预留的耐力 15%
冷却 5S
类型 持续状态
2. Command
Requires: Level 7
Requires: Control
Points required in Vanguard: 2
Control results in even more focused attacks. which increases the warrior's chance to land a critical hit.
Critical chance: +10%
Type: Upgrade
2指挥
需要 等级7
需要 掌控
需要在先驱者投入的点数 2
掌控的带来了更多更专注的攻击.增加了战士的暴击几率.
暴击几率 +10%
类型 升级
3. Destroyer
Requires: Level 7
Requires: Control
Points required in Vanguard: 3
The warrior is now an elite combatant, so experienced in battle that enemies suffer more pain when fighting the warrior than they would when fighting anyone else.
Enemy damage resistance: 90% vs. warrior's basic attacks
Enemy damage resistance: 50% vs. warrior's critical hits
Type: Passive ability
3毁灭者
需要 等级7
需要 掌控
需要在先驱者投入的点数 3
战士现在成为了一个精英,他/她在战场上的经验是如此的丰富,敌人会感觉到他/她比自己以往遇到的任何一个敌人都感到头疼.
敌人伤害削减:90% VS战士的基础攻击
敌人伤害削减:50% VS战士的暴击
4. Cleave
Requires: Level 6
Requires: Control
Requires: Might
Points required in Vanguard: 2
For a short time, the warrior's damage output increases tremendously.
Damage: +100%
Duration: 10s
Cost: 20stamina
Cooldown: 20s
Type: Activated ability
4顺势斩(咋感觉这名字和技能解释对不上啊)
需要 等级6
需要 掌控
需要 力量
需要在先驱者投入的点数 2
短时间内战士的伤害输出大幅提升.
伤害 +100%
持续 10S
耗费 20耐力
冷却 20秒
类型 使用能力(开着这个用技能 不是很虎?)
5. Claymore
Requires: Level 10
Requires: Cleave
Points required in Vanguard: 4
The warrior now retains the damge bonus from Cleave for longer and leaves some opponents off-balance, ready for further exploitation by a mage or rogue.
STAGGER chance: 40% vs. normal enemies
Stun chance: 100% vs. BRITTLE targets
Duration: +5s
Type: Upgrade
5大剑
需要 等级10
需要 顺势斩
需要在先驱者投入的点数 4
战士现在能更长时间的获得从顺势斩得到的伤害加成,以及能造成对手失去平衡.敌人被晕了之后利于法师跟盗贼做进一步攻击····(补充by morningzhengcg)
震慑几率 40%VS普通敌人
眩晕几率 100%VS易脆的敌人
持续时间 +5秒
类型 升级(真变 态,75%的时间都是处于吃了双倍神符的状态)
6. Massacre
Requires: Level 12
Requires: Cleave
Points required in Vanguard: 4
The warrior culls the weak. In most cases, when an enemy falls below a certain health threshold, the next hit is fatal.
Effect: Deathblow vs. normal enemeis below 20% health
Effect: Deathblow vs. lieutenants below 10% health
Type: Passive ability
6大屠杀
需要 等级12
需要 顺势斩
需要在先驱者投入的点数 4
战士屠杀所有弱者.大多数情况下,当一个敌人的生命值降到临界值(阈值)的时候,接下来的攻击将是致命一击.
特效 死亡线(阈值) VS普通敌人低于20%生命
特效 死亡线(阈值) VS精英(中尉)低于10%生命
类型 被动
7. Might
Requires: Level 3
The warrior focuses on heavy swings that cleave through foes. (This mode cannot be used at the same time as Control.)
Damage: +10%
Reserved: 20% of stamina
Cooldown: 5s
Type: Sustained mode
7力量
需要 等级3
战士专注于狠狠的劈开敌人(这个模式不能和掌控一起作用)
伤害 +10%
预留的耐力值 20%
冷却 5S
类型 持续状态
8. Muscle
Requires: Level 7
Requires: Might
Points required in Vanguard: 2
While Might is active, the warrior's critical hits are more likely to be fatal.
Critical damage: +25%
Type: Upgrade
8肌肉
需要 等级7
需要 力量
需要在先驱者投入的点数 2
当力量模式被激活.战士的暴击将更致命.
暴击伤害 +25%
类型 升级
9. Assail
Requires: Level 5
Requires: Might
Points required in Vanguard: 3
For a short time, the warrior throws more weight into each swing, significantly inceasing the force of any attack, as well as boosting the damage output.
Damage: +10%
Physical force: 3x
Elemental force: 3x
Duration: 15s
Cost: 20 stamina
Cooldown: 30s
Type: Activated ability
9猛击
需要 等级5
需要 力量
需要在先驱者投入的点数 3
短时间内战士增加每一次武器挥动的力量,显著增加任何攻击的打击力,同时也增加伤害输出.
伤害 +10%
物理打击力 3X
元素打击力 3X...(这....战士还有元素伤害?!)
持续 15S
耗费 20耐力
冷却 30秒
类型 使用能力
10. Besiege
Requires: Level 9
Requires: Assail
Points required in Vanguard: 4
When the warrior is using Assail, every attack now slams into other foes near the intended target.
Physical damage: 6 per hit vs. all nearby enemies
Type: Upgrade
10围攻
需要 等级9
需要 猛击
需要在先驱者投入的点数 4
现在,当战士使用猛击技能的时候,每一击都会额外伤害到选定目标附近的敌人.
物理伤害 6点/一击 VS所有附近敌人
类型 升级
Defender 防御者
1. Stonewall
The warrior braces for impact, shrugging off damage for a brief moment and pushing back against any foe who
attacks.
Physical force: 2x vs. attacking enemies
Damage resistance: +50%
Duration: 5s
Cost: 20 stamina
Cooldown: 15s
Type: Activated ability
1石墙
战士绷紧自己的肌肉以应对突发事件...(囧) 大幅削减受到的伤害还能击退任何攻击自己的敌人.
物理打击力 2X VS攻击中的敌人.
受到伤害减少 +50%
持续 5S
耗费 20耐力
冷却 15秒
类型 使用能力
2. Bulwark
Requires: Level 3
Requires: Stonewall
Stonewall now protects the warrior further, increasing the resistance to damage and making the warrior temporarily immune to the effects of force. The warrior's strikes against attacking foe now inflict damage as well.
Damage resistance: +50%
Knockback resistance: 100%
Knockdown resistance: 100%
Cooldown: -5s
Type: Upgrade
2堡垒
需要 等级3
需要 石墙
石墙技能现在能更好的保护战士,减少更多的伤害还使战士暂时免疫一切打击力的效果(击倒/击退)战士对于攻击自己的敌人现在同样使其受到伤害.
受到伤害减少 +50%
击退抵抗 +100%
击倒抵抗 +100%
冷却 -5S
类型 升级(传说中的物理免疫?)
3. Adamant
Requires: Level 8
Requires: Stonewall
Requires: Turn the Blade
Points required in Defender: 3
The warrior's deep knowledge of the defensive arts grants a permanent resilience against damage of all type.
Damage resistance: +5%
Type: Passive ability
3坚若磐石
需要 等级8
需要 石墙
需要 扭转刀刃
需要在防御者投入的点数 3
战士那深厚的防御艺术的学问转变为对所有伤害类型的抵抗.
伤害减少 +5%
类型 被动
4. Turn the Blade
Requires: Level 3
While many warriors choose to endure their foe's hits, some prefer to deflect the damage instead. (This mode
cannot be used at the same time as Elemental Aegis.)
Defense: +10%
Reserved: 20% of stamina
Cooldown: 5s
Type: Sustained mode
4 扭转刀刃
需要 等级3
当很多战士选择长时间的忍耐他们敌人的攻击时,另一些更喜欢以减少伤害来代替.(这个模式不能与元素之盾技能同时使用)
防御 +10%
预留的耐力值 20%
冷却 5S
类型 持续状态
5. Raise the Guard
Requires: Level 9
Requires: Turn the Blade
Points required in Defender: 2
Further training in defensive tactics increase the effectiveness of Turn the Blade.
Defense: +5%
Type: Upgrade
5召集守卫
需要 等级9
需要 扭转刀刃
需要在防御者投入的点数 2
长久在防御战术上的训练增加了扭转刀刃的效果.
防御 +5%
类型 升级
6. Steady the Foot
Requires: Level 7
Requires: Turn the Blade
The warrior holds ground, becoming remarkably resilient against forceful attacks.
Fortitude: +20
Type: Upgrade
6脚下生根
需要 等级7
需要 扭转刀刃
当战士站立时,变得对打击力的效果更有抵抗性.
坚韧 +20
类型 升级
7. Resilience
Requires: Level 5
Requires: Turn the Blade
Requires: Elemental Aegis
Points required in Defender: 2
Warriors trained in resilience have learned not to flinch from wounds, making it almost impossible to break their attacks, push them backwards, or distract them with elemental effects like mild immolation. The warrior will only be interrupted by attacks that deal so much force as to knock the warrior completely down or that cause lengthy elemental effects.
Knockbackresistance: 100%
Type: Passive ability
7回覆力
需要 等级5
需要 扭转刀刃
需要 元素之盾
需要在防御者投入的点数 2
战士在回覆力中的训练中学到了不畏惧伤口,破坏他/她们的的攻击,击退他/她们,或者使用元素魔法如同轻微的牺牲以混乱他/她们的注意力都是几乎不可能办到的.战士只会因为受到相当大的打击力才会被彻底击倒或者被强力的元素魔法影响.
击退抗力 +100%
类型 被动技能
8. Elemental Aegis
Requires: Level 3
The secret to warding off the elements is to rely on your armor, keeping it between you and the blast. The warrior has learned this lesson well, and can anticipate magical attacks. *This mode cannot be used at the same time as Turn the Blade.)
Fire resistance: +40%
Cold resistance: +40%
Electricity resistance: +40%
Nature resistance: +40%
Spirit resistance: +40%
Reserved: 15% of stamina
Cooldown: 5s
Type: Sustained mode
8元素之盾
需要 等级3
守护元素的秘密已经附着在你的盔甲上,在你与法术之间.战士已经很好的学习了这个技能,能有效的对抗魔法攻击了.(这个模式不能和扭转刀刃同时使用)
火抗性 +40%
冰抗性 +40%
电抗性 +40%
自然抗性 +40%
精神抗性 +40%
预留的耐力值 15%
冷却 5S
类型 持续状态
9. Elemental Shroud
Requires: Level 7
Requires: Elemental Aegis
Points required in Defender: 2
The warrior has grown increasingly adept at resisting elemental attacks.
Fire resistance: +20%
Cold resistance: +20%
Electricity resistance: +20%
Nature resistance: +20%
Spirit resistance: +20%
Type: Upgrade
9元素之幕
需要 等级7
需要 元素之盾
需要在守护者投入的点数 2
你已经成长为一个能很好的抵抗元素攻击的战士.
火抗性 +20%
冰抗性 +20%
电抗性 +20%
自然抗性 +20%
精神抗性 +20%
类型 升级
10. Resolute
Requires: Level 8
Requires: Elemental Aegis
Points required in Defender: 4
The warrior has faced more mages in battle than most denizens of Thedas even see in a lifetime. This experience has built a mental fortitude that any templar would envy.
Magic resistance: +10%
Type: Passive ability
10坚定
需要 等级8
需要 元素之盾
需要在守护者投入的点数 4
战士在战场的面对过的法师已经比大多数Thedas的居民一生见过的都还要多了.(那是个地名,请赎小的无能..)这种经验造就了一种连神庙的圣职者都会嫉妒的精神上的坚毅.
魔法抗性 +10%
类型 被动技能
Warmonger 狂战士
1. Pommel Strike
Instead of leading with the fatal attack an enemy expects, the warrior strikes out with a weapon's blunt end to stun the opponent.
Stun chance: 100% vs. normal enemies
Duration: 5s
Cost: 10 stamina
Cooldown: 15s
Type: Activated ability
1.剑柄打击
出乎意料地,狂战士没有采取有力的攻击而是用武器的端部去击晕敌人
晕眩概率:100%对普通敌人
持续 5秒
花费 10耐力
冷却 15秒
类型 主动技能
2. Pommel Blow
Requires: Level 3
PommelStrike now stuns enemies for longer and sends them reeling.
STAGGER chance: 100% vs. stunned targets
Duration: +3s
Cooldown: -5s
Type: Upgrade
2.剑柄乱舞
需要 3级
剑柄打击能更久地击晕敌人并使其震颤
震颤概率: 100%对已晕眩敌人
持续 +3秒
冷却 -5秒
类型 升级
3. Tremor
Requires: Level 5
Push a warrior and prepare to be pushed back. Nearby enemies are knocked back as the warrior slams a weapon into the ground.
Physical force: 8x
Size: 6m
Cost: 30 stamina
Cooldown:20s
Type: Activated ability
3.震击
需要 5级
战士将武器猛砸在地上将周围敌人震飞
物理打击: 8*
范围 6米
花费 30耐力
冷却 20秒
类型 主动技能
4. Quake
Requires: Level 11
Requires: Tremor
Points required in Warmonger: 3
The warrior can push back a larger crowd of enemies, and those thrown to the ground are now stunned.
Stun chance: 100% vs. knocked-down targets
Size 10m
Type: Upgrade
4.大地震
需要 11级
需要 震击
需要投入在狂战士的点数 3
战士能震飞更多敌人 并击晕倒地的敌人
击晕概率 100% 对倒地敌人
范围 10米
类型 升级
5. Aftershock
Requires: Level 9
Requires: Tremor
Tremor can be used more frequently and now has a chance to send enemies reeling.
STAGGER chance: 40% vs. normal enemies
Cooldown: -5s
Type: Upgrade
5.余震
需要 9级
需要 震击
震击技能能更频繁地使用 并有概率震颤敌人
震颤概率 40%对普通敌人
冷却 -5秒
类型 升级
6. Taunt
Requires: Level 3
A mocking cry catches the attention of nearby foes, causing them to immediately abandon attacks on other allies to concentrate on the warrior instead.
Threat transfer: 100% from companions to warrior
Size: 10m
Cost: 30 stamina
Cooldown: 20s
Type: Activated ability
6.嘲讽
需求 3级
战士用嘲弄的呼喊吸引周围敌人的注意,使敌人立刻放弃对友军的攻击,转而攻击战士
范围 10米
消耗 30耐力
冷却20秒
类型 主动技能
7. Below
Requires: Level 7
Requires: Taunt
Points required in Warmonger: 2
Taunt now effects enemies in a larger area, drawing them away from allies and to the warrior.
Size: 16m
Type: Upgrade
7.劣势
需要 7级
需要 嘲讽
需要投入狂战士的点数 2
使得嘲讽能影响更大区域的敌人
范围 16米
类型 升级
8. Bravery
Requires: Level 6
Requires: Taunt
The warrior's unwavering courage grants bonuses that increase proportionally to the number of enemies the warrior is engaging. (This mode cannot be used at the same time as Battle Synergy.)
Attack: +10% per naerby enemy, after the first
Critical chance: 3% per nearby enemy, after the first
Size: 10m
Reserved: 30% of stamina
Cooldown: 10s
Type: Sustained mode
8.勇敢的心
需要 6级
需要 嘲讽
战士的勇气使得他根据面对的敌人数量而得到攻击加成 (不能与协同作战技能同时使用)
攻击: 从第二个起每个敌人增加10%
暴击几率: 从第二个起每个敌人增加3%
范围 10米
预留耐力 30%
冷却 10秒
类型 持续模式
9. Bravado
Requires: Level 9
Requires: Bravery
Bravery now draws more enemies toward the warrior, thus further increasing the mode's bonuses.
Threat generation: +50% per nearby enemy, after the first
Type: Upgrade
9.张狂
需要 9级
需要 勇敢的心
勇敢的心能吸引更多的敌人 以此提升其加成效果
威胁度提升: 第二个怪物起 每个敌人提升战士50%的威胁度(可能是开了勇敢的心就能拉住仇恨 不用嘲讽)
10. Bravura
Requires: Level 9
Requires: Bravery
Points required in Warmonger: 3
Every enemy who swarms the warrior while Bravery is active now increases the warrior's damage further.
Damage: +5% per nearby enemy, after the first
Type: Upgrade
10.胜利乐章
需要 9级
需要 勇敢的心
需要花在狂战士的点数 3
根据包围敌人的多少进一步提升战士的伤害
伤害: 从第二个开始 每个敌人提升5%伤害 (战士的防御技能肯定要学 抗击倒的 然后开着防御模式跟这个技能 冲怪堆里相当无双= = 旋风放一个 接着范围地震 然后单体技杀没晕倒的怪···循环··)
类型 升级
Battlemaster
1. Rally
Requires: Level 4
The warrior rallies fellow combatants, briefly boosting other party members' mana or stamina regeneration rates and lending them the benefits of Might, Control, Turn the Blade, or Elemental Aegis if the warrior currently has one of those sustained modes active.
Effect: Might, Control, Turn the Blade or Elemental Aegis apply to companions if active
Mana/stamina regeneration rate: +200 for companions
Duration: 10s
Cost: 15 stamina
Cooldown: 30s
Type: Activated ability
2. Unite
Requires: Level 8
Requires: Rally
Point required in Battlemaster: 2
Other allies now gain the benefits of the upgrades to Might, Control, Turn the Blade, or Elemental Aegis if the warrior currently has one of those sustained modes active, and party members regenerate mana or stamina even more quickly.
Effect: Upgrades for Might, Control, Turn the Blade or Elemental Aegis apply to companions if active
Mana/stamina regeneration rate: +400 for companions
Type: Upgrade
3. Battle Synergy
Requires: Level 5
Requires: Rally
While this mode is active, the warrior and other party members within range fight as a cohesive unit that is deadlier than the sum of its parts. (This mode cannot be used at the same time as Bravery.)
Defense: +5% per companion, for all party members
Damage reduction: +3% per companion, for all party members
Size: 10m
Reserved: 30% of stamina
Cooldown: 10s
Type: Sustained mode
4. Fearless Synergy
Requires: Level 9
Requires: Battle Synergy
Points required in Battlemaster: 2
The warrior now taunts nearby enemies while Battle Synergy is active, drawing the foes' attention away from party members.
Threat transfer: +50% from companions to warrior
Type: Upgrade
5. Hero's Synergy
Requires: Level 11
Requires: Battle Synergy
Points required in Battlemaster: 2
The warrior now makes sacrifices on behalf of other party members, voluntarily suffering damage that the allies would otherwise have suffered themselves.
Damage transfer: +25% from companions to warrior
Type: Upgrade
6. Bolster
Requires: Level 3
Steeling for battle, the warrior takes a deep breath to regain some stamina.
Stamina regeneration: 5%
Type: Activated ability
7. Second Wind
Requires: Level 8
Requires: Bolster
Long years of training grant access to deep reserves of vigor, instantly restoring the warrior's stamina.
Stamina regeneration: 100%
Cooldown: 60s
Type: Activated ability
8. Last Push
Requires: Level 14
Requires: Second Wind
The warrior quickly recuperates from recent exertion.
Effect: Talents currently in cooldown become available more quickly
Type: Upgrade
9. Deep Breath
Requires: Level 12
Requires: Second Wind
Second Wind can be used more frequently.
Cooldown: -15s
Type: Upgrade
10. Deep Reserves
Requires: Level 6
Requires: Bolster
The warrior's extensive combat experience grants great fortitude in battle.
Mana/stamina regeneration rate: +10
Type: Passive ability