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[最高指挥官]游戏修改详细心得

栏目: 单机图文攻略 / 发布于: / 人气:1.15W

1、安装目录gamedata*文件为zip编码,只要更改后辍为 即可打开。

[最高指挥官]游戏修改详细心得

2、后面的和文件用记事本即可打开。

3、修改前去掉文件只读属性。

-----------------------------------------

要修改的文件为:

(所有单位蓝图,blueprint(bp))

(发射物,弹头等,后面有修改核弹和战列舰主炮需要)

(安装时官方带的3个mod,最后一个为2倍资源)

--------------------------------------------------

先来说说这个的修改,以2倍资源来举例:

打开(rar)modsResourceRichhookluasystem

文件内容:

function ModBlueprints(all_bps)

    local econScale = 30.0

   

    #loop through the blueprints and adjust as desired.

    for id,bp in all_ do

        if uctionPerSecondMass then

           uctionPerSecondMass = uctionPerSecondMass * econScale

        end

        if uctionPerSecondEnergy then

           uctionPerSecondEnergy = uctionPerSecondEnergy * econScale

        end 

    end

end

将econScale符值,数字即为资源倍数。

更改后保存文件,会提示更新压缩包,确定,最后将后辍改回即可游戏。

(建议只修改此mod来进行游戏,按下面方法修改单位的话,会大大减少游戏乐趣及游戏寿命,hehe~)

的修改(这个文件有650多M,改后重新压缩时间较长)

打开units,会看到很多UAB0101这样的目录:

先看我整理的我喜欢的Cybran族单位目录参照

urb0101 = landfactory

   0103 = Naval Factory

   0201 = t2 landfactory

   0203 = T2 Naval Factory

   0301 = T3 Land Factory

   0302 = Tier 3 Air Unit Factory

   0303 = T3 Naval Factory

   0304 = Quantum Gate

   1101 = Power Generator

   1102 = Hydrocarbon Power Plant

   1103 = Tier 1 Mass Extractor

   1104 = Mass Fabricator

   1105 = Energy Storage

   1106 = Mass Storage

   1201 = Tier 2 Power Generator

   1202 = Tier 2 Mass Extractor

   1301 = Power Generator

   1302 = Tier 2 Mass Extractor

   1303 = T3 Mass Fabricator

   2108 = Tactical Missile Launcher

   2302 = Long Range Artillery

   2305 = Strategic Missile Launcher

   3104 = Omni Sensor Suite

   3201 = Long Range Radar

   4202 = Shield Generator

   4302 = Strategic Missile Defense

url0001 = Commander Unit

   1015 = T1 Engineer

   0208 = Tier 2 Engineer

   0309 = Tier 3 Engineer

   0402 = Spider Bot

urs0201 = Destroyer

   0202 = Cruiser

   0203 = Attack Sub

   0302 = Battleship

   0303 = Aircraft Carrier

   0304 = Strategic Missile Submarine

看到了么,URB****、UEL****、UAS****等目录,其中U就是unit,R、E、A等就是cybran,uef,aeon三族的简写,而第三位的B、L、S、A等就是building、land、sea、air的简写。

-------------------------------------------------------------------

怎么找到要修改的单位对应的目录呢?以URB4202(Cybran族的护盾)为例。

打开(rar)luamodules(基本模板),翻至最后,看最后几百行,:)

有这样的定义:

        # Cybran Building List(Cybran族建筑列表)

        # -Shield Defense(护盾定义)

        {

            'T2ShieldDefense',

            'urb4202',  ----当当当当

        },

        # Artillery Structures(小二炮定义,hehe~,它的确是T2么)

        {

            'T2Artillery',

            'urb2303', ----当当当当

        },

知道了吧,找到了吧。

打开(rar)unitsURB4202URB4202_,看上面几行注释,有gas powered程序员留下的描述:#**  Summary  :  Cybran Shield Generator Script。

如果有东西不好找,把全部解压出来,然后用windows搜索关键字。

终于到具体修改了:

URB4202(Cybran族的护盾)

(rar)unitsURB4202URB4202_ (蓝图文件)

我摘其中的几段给大家,很简单的。

 <?XML:NAMESPACE PREFIX = O />

    Categories = {(种类定义)

        'SELECTABLE',

        'BUILTBYTIER2ENGINEER',

        'BUILTBYTIER3ENGINEER',

        'BUILTBYTIER2COMMANDER',

        'BUILTBYTIER3COMMANDER',

        'CYBRAN',(所属种族)

        'STRUCTURE',

        'DEFENSE',

        'TECH2',

        'SHIELD',

        'DRAGBUILD',

        'SIZE12',

        'VISIBLETORECON',

        'RECLAIMABLE',

    },

    Defense = {

        ArmorType = 'Normal',

        Health = 50000,(生命值)

        MaxHealth = 50000,(最大生命值)

        RegenRate = 200,(回血率,就是量,200/秒)

        Shield = {(能量盾定义)

            ShieldEnergyDrainRechargeTime = 5,

            ShieldMaxHealth = 4000,

            ShieldRechargeTime = 18,(格挡后重新充能时间)

            ShieldRegenRate = 800,

            ShieldRegenStartTime = 13,

            ShieldSize = 18,

            ShieldVerticalOffset = -3,

        },(很容易懂的吧)

    },

    Economy = {

        BuildCostEnergy = 2000,(建造需电能,越多所需建造时间越长)

        BuildCostMass = 160,(建造需Mass,同上)

        BuildRate = 10,(建造倍率)

        BuildTime = 60,(建造时间)

Enhancements = {(此段为cy族盾的4层升级定义)

        Shield1 = {(层1)

            BuildCostEnergy = 3000,

            BuildCostMass = 300,

            BuildTime = 60,

            Icon = 'ch-01',

            MaintenanceConsumptionPerSecondEnergy = 200,

            Name = 'Shield Expansion 1 of 4',

ShieldEnergyDrainRechargeTime = 5,

            ShieldEnhancementNumber = 1,

            ShieldMaxHealth = 7000,

            ShieldRechargeTime = 16,

            ShieldRegenRate = 1400,

            ShieldRegenStartTime = 14,

            ShieldSize = 22,

            ShieldVerticalOffset = -3,

            Slot = 'Shield',

        },

        Shield2 = {(层2)

            BuildCostEnergy = 15000,

            BuildCostMass = 1000,

            BuildTime = 60,

            Icon = 'ch-02',

            MaintenanceConsumptionPerSecondEnergy = 300,

            Name = 'Shield Expansion 2 of 4',

            Prerequisite = 'Shield1',

            ShieldEnergyDrainRechargeTime = 5,

            ShieldEnhancementNumber = 2,

            ShieldMaxHealth = 10000,

            ShieldRechargeTime = 18,

            ShieldRegenRate = 2000,

            ShieldRegenStartTime = 16,

            ShieldSize = 28,

            ShieldVerticalOffset = -4,

            Slot = 'Shield',

        },

        Shield3 = {(层3)

            BuildCostEnergy = 30000,

            BuildCostMass = 1500,

            BuildTime = 60,

            Icon = 'ch-03',

            MaintenanceConsumptionPerSecondEnergy = 400,

            Name = 'Shield Expansion 3 of 4',

            Prerequisite = 'Shield2',

            ShieldEnergyDrainRechargeTime = 5,

            ShieldEnhancementNumber = 3,

            ShieldMaxHealth = 13000,

            ShieldRechargeTime = 20,

            ShieldRegenRate = 2600,

            ShieldRegenStartTime = 18,

            ShieldSize = 34,

            ShieldVerticalOffset = -5,

            Slot = 'Shield',

        },

        Shield4 = {(层4)

            BuildCostEnergy = 50000,

            BuildCostMass = 3000,

            BuildTime = 60,

            Icon = 'ch-04',

            MaintenanceConsumptionPerSecondEnergy = 500,

            Name = 'Shield Expansion 4 of 4',

            Prerequisite = 'Shield3',

            ShieldEnergyDrainRechargeTime = 5,

            ShieldEnhancementNumber = 4,

            ShieldMaxHealth = 400000,

            ShieldRechargeTime = 3,

            ShieldRegenRate = 4000,

            ShieldRegenStartTime = 3,

            ShieldSize = 40,

            ShieldVerticalOffset = -6,

            Slot = 'Shield',

        },(嗯,很好理解)

再来看URB2305,Cybran族的核弹:

基本属性同盾,但它是武器,看此段:

    Veteran = {(等级升级)

        Level1 = 100,(1星所需杀人数)

        Level2 = 200,

        Level3 = 500,

        Level4 = 1000,

        Level5 = 2000,(5星所需杀人数)

    },

    Weapon = {

        {

            Audio = {

                Fire = Sound {

                    Bank = 'URLWeapon',

                    Cue = 'URB2305_Missile_Cruise',

                    LodCutoff = 'Weapon_LodCutoff',

                },

            },

            BallisticArc = 'RULEUBA_None',

            Buffs = {

                {

                    Add = {

                        OnImpact = true,

                    },

                    AppliedToTarget = true,

                    BuffType = 'STUN',

                    Duration = 15,

                    Radius = 40,

                    TargetAllow = 'ALLUNITS',

                },

            },

            CollideFriendly = false,

            CountedProjectile = true,

            Damage = 0,

            DamageType = 'Normal',

            DisplayName = 'EMP Flux Warhead',

            EnergyDrainPerSecond = 0,

            EnergyRequired = 0,

            FireTargetLayerCapsTable = {

                Land = 'Land|Water',

                Seabed = 'Land|Water',

                Sub = 'Land|Water',

                Water = 'Land|Water',

            },

            FiringTolerance = 2,(落点误差)

            ForceSingleFire = true,(没有试验)

            InitialProjectileStorage = 100,(初始(造好后)自带的弹药数)

            Label = 'NukeMissiles',

            ManualFire = 1,

            MaxProjectileStorage = 100,(最大储弹量)

            MaxRadius = 20000,(最大攻击范围)

            MinRadius = 0,(最小攻击范围)

            MuzzleSalvoDelay = 0,

            MuzzleSalvoSize = 1,

            MuzzleVelocity = 0,

            NukeInnerRingDamage = 70000,(内圈伤害值)

            NukeInnerRingRadius = 30,

            NukeInnerRingTicks = 24,

            NukeInnerRingTotalTime = 24,

            NukeOuterRingDamage = 500,(外圈伤害值)

            NukeOuterRingRadius = 40,

            NukeOuterRingTicks = 20,

            NukeOuterRingTotalTime = 10,

            NukeWeapon = true,

            ProjectileId = '/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_',(ProjectileId(发射物序号),这里很重要,按给出的路径:安装目录下(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了)

            ProjectilesPerOnFire = 1,(每次开火的发射物数,同上没有试验)

            RackBones = {

                {

                    MuzzleBones = {

                        'Projectile',

                    },

                    RackBone = 'Projectile',

                },

            },

            RackFireTogether = false,

            RackRecoilDistance = 0,

            RackReloadTimeout = 0,

            RackSalvoChargeTime = 0,

            RackSalvoReloadTime = 0,

            RackSalvoSize = 1,

            RackSlavedToTurret = false,

            RateOfFire = 1,(重要参数,开火速率,像cyT3轨道炮为0.0375)

            TargetCheckInterval = 0.5,

            TargetRestrictDisallow = 'UNTARGETABLE',

            TurretDualManipulators = false,

            TurretPitch = 0,

            TurretPitchRange = 0,

            TurretPitchSpeed = 0,

            TurretYaw = 0,

            TurretYawRange = 0,

            TurretYawSpeed = 0,

            Turreted = false,

            WeaponCategory = 'Missile',

            WeaponRepackTimeout = 5,

            WeaponUnpackAnimation = '/units/urb2305/urb2305_',

            WeaponUnpackAnimationRate = 1,

            WeaponUnpacks = true,

        },

    },