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《辐射:新维加斯》Mitchell医生的测验解析

栏目: 单机图文攻略 / 发布于: / 人气:3.17W

《辐射:新维加斯》Mitchell医生的测验解析

第一阶段是用十四个问题来决定各技能的“分数”,这分数不是实际技能数值,而是用在之后决定预选专长技能是哪些。技能名词用英文原文只是因为方便我打字和记录而已。

Q1. Dog.

Cat -> Sneak +1

Feed -> Medicine +1

Newspaper -> Melee +1

Train -> Speech +1

Kick -> Unarmed +1

Dinner -> Survival +1

Q2. House.

Shelter -> Survival +1

Burglarize -> Lockpick +1

Renovate -> Repair +1

Target -> Guns +1, Energy Weapons +1

Investment -> Barter +1

Demolish -> Explosives +1

Q3. Night.

Campfire -> Survival +1

Dream -> Science +1

Shroud -> Sneak +1

Sleep -> Medicine +1

Treasure -> Lockpick +1

Silencer -> Guns +1

Q4. Bandit.

Bribe -> Barter +1

Crush -> Unarmed +1

Stab -> Melee +1

Swiss cheese -> Guns +1

Vaporize -> Energy Weapons +1

Reasonable -> Speech +1

Q5. Light.

Dark -> Sneak +1

Heavy -> Unarmed +1

Beam -> Energy Weapons +1

Flash -> Explosives +1

Inspiration -> Science +1

Torch -> Repair +1

Q6. Mother.

Caretaker -> Medicine +1

Genes -> Science +1

Cookie jar -> Lockpick +1

Tantrum -> Barter +1

Tattle -> Speech +1

Regret -> Repair +1

Human shield -> All 5 combat skills (Guns, Energy Weapons, Explosives, Melee, Unarmed) +1

Q7. "Conflict just ain't in my nature."

strongly agree. -> Sneak, Speech, Barter, Science, Lockpick +2

Agree. -> Sneak, Speech, Barter, Science, Lockpick +1

Disagree. -> All 5 combat skills, Medicine +1

strongly disagree. -> All 5 combat skills, Medicine +2

Q8. "I ain't given to relying on others for support."

strongly agree. -> Survival, Medicine, Repair +2

Agree. -> Survival, Medicine, Repair +1

Disagree. -> Barter, Speech, Science +1

strongly disagree. -> Barter, Speech, Science +2

Q9. "I'm always fixing to be the center of attention."

strongly agree. -> Explosives, Speech +2

Agree. -> Explosives, Speech +1

Disagree. -> Sneak, Melee, Guns +1

strongly disagree. -> Sneak, Melee, Guns +2

Q10. "I'm slow to embrace new ideas."

strongly agree. -> Unarmed, Survival, Melee, Repair, Lockpick +2

Agree. -> Unarmed, Survival, Melee, Repair, Lockpick +1

Disagree. -> Science, Energy Weapons +1

strongly disagree. -> Science, Energy Weapons +2

Q11. "I charge in to deal with my problems head-on."

strongly agree. -> Unarmed, Melee +2

Agree. -> Unarmed, Melee +1

Disagree. -> Guns, Energy Weapons, Explosives +1

strongly disagree. -> Guns, Energy Weapons, Explosives +2

Q12. Rorschach Test 1

A broken chain. -> Repair +1

A chemical reaction. -> Science +1

A shadow in a doorframe. -> Sneak +1

An oozing wound. -> Medicine +1

An angry two-headed ant. -> Survival +1

Q13. Rorschach Test 2

I see a priceless work of art. -> Barter +1

It's some piece of space-age technology. -> Energy Weapons +1

A ship at sea. -> Survival +1

I'm too embarrassed to say what it looks like. -> Speech +1

Q14. Rorschach Test 3

A light in the darkness. -> Science +1

A bearded man. -> Survival +1

A mushroom cloud. -> Explosives +1

A head on a pillow. -> Sneak +1

十四个问题答完之后,会开始进行第二阶段计算,对战斗技能做分数加权,规则如下:

1. 先看你的SPECIAL属性,以力量为标准,再以感知、耐力、敏捷依序和标准比较来看何者最高,“依序”的意思是如果你感知比敏捷高,且两者都高于力量,那最后还是会以敏捷为判断基准。以下判定都同这种方式。

力量:Melee, Unarmed +1

感知:Energy Weapons, Explosives +1

耐力:Unarmed +1

敏捷:Guns +1

不过这段script的if判定有个很蠢的bug,变成只要你的感知比力量高,就一定把敏捷当成是你最高的属性。

2. 检查你的潜行技能在之前问题答完后是否为前三名,如果是的话,就把潜行设为第三个专长技能,并对适合潜行的战斗技能(Guns, Melee, Unarmed)加权1点。

3. 加权结束,开始决定专长技能,技能分成三大类:战斗、开门(gate-opener)、其他。

第一个专长技能会从战斗类挑一个出来,预设以Guns的分数为标准,因为它算是最泛用的战斗技能。接着依序拿Energy Weapons, Explosives, Melee, Unarmed和标准比较。

第二个专长技能会从开门类挑一个出来,预设以Speech的分数为标准,因为它娱乐效果比较高。接着依序拿Science, Lockpick, Barter和标准比较。

第三个专长技能是所谓的「外卡」(wild card),会从所有类别内挑选。如果在第二步判定时你的潜行不是前三名,就把潜行的分数当成标准,然后依下列顺序拿还没被选为专长的技能和标准比较:Barter -> Energy Weapons -> Explosives -> Lockpick -> Medicine -> Melee -> Repair -> Science -> Guns -> Speech -> Survival -> Unarmed

虽然说到最后你还是可以自由决定要选哪三个专长技能,但从上面一连串的判定过程可以看出设计者是怎么想的。