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[两个世界]控制台

栏目: 单机游戏攻略 / 发布于: / 人气:8.4K

游侠会员:NC86 <提供>

[两个世界]控制台

按~打开控制台,输入指令。

至于什么指令有什么作用就要大家自行尝试了.....

AddFileLineToAssertToTrace

tretchSize

ufferSize

penFiles

istory

tamp

tamp

tamp

Scale

Box

_HDRCutoff

_HDRDefog

_HDRExp

_HDRGMul

_HDRGamma

LF

orizonWorld

orizonWorldEX

aFadeFar

aFadeNear

DOF

DOFTolerance

ippEpsiSm

ippEpsiTR

nDeviceMemory

rConsole

rHorizon

hOverlay

_HDRExp

_HDRGML

_HDROff

eld

stClipNrm

CDebugDraw

CFar

CNear

dAFade

dFarClipp

dFarClippOBJ

dFogFarScale

dMode

dNormalizationBias

dNthMip

dOffFadeAlpha

dTexMul

dTexMultiplier

dTreeShadowCLHi

dTreeShadowCLLo

dTreeShadowSF

dUseOCC

dWaterRefFadeDst

dZOffO

dZOffT

dZOffW

rgin

temActive

temGravity

temStep

gRain

gSnow

hModeRenderer

bleCloth

antShaders

orDissort

3DObjects

BB

DistantLand

ReflectedObjects

Skybox

mlandEntrance

yEngine

AMap

Meshes

Textures

ndererThresh

leSetAntialiasingState

tat

PDATE

lane

TerraUpdates

eFar

eNear

mbientMap

sDisp

sDistFunction

sFT

sNRMAngle

sQ

sRandomizer

sX

sY

lueshift

ynamic

aturateHDR

aturateLDR

rFade

rFade

arFade

temActive

temGravity

temStep

WtrBlend

reeDivider

reeOffX

reeOffY

zonA

zonB

zonTexDarkener

zonTexMultiplier

zonTreesDiv

reDIP

reDIPUP

useAmbB

useAmbG

useAmbR

useAngX

useAngY

useAngZ

useDifB

useDifG

useDifR

0

0SCR

1

1SCR

oBoxPercentage

OCCMode

tsPerEntity

stantWtrBlend

Horizon

lend

oToConsole

Render

xtures

S

mapRTSize

_HDRCutoff

_HDRDefog

_HDRExp

_HDRGMul

_HDRGamma

LeafsFade

LeafsFadeBias

Plane

alLeafsCount

dows

icleSingleLayerNum

iclesDissort

iclesSepAlpha

aAngs

aSegs

XAVRAGEIA

icOverlay

oadShaders

nvSize

ravity

ar

ffset

adAll

adObjects

adShaders

adTextures

erWBorder

Neg

Pos

Rng

DLandTextures

Horizon

WaterBorder

mplitude

ogColor

ogParams

P2

orizonOffset

errainTileScaleX

errainTileScaleY

erNoPreShader

erPP

ersStat

ersStatReset

owClippVis

owLeafSize

owLeafsCount

owVIS

ows

pSize

GraphicsBBoxes

ShadowMap

StencilMap

TexStats

VisMinimap

VisMinimap

pDisplacement

pRange

pRngFun

psPerGPGrid

bgDraw

arPln

bjOff

cilShadowsCastAll

lareLens

oonSize

t

dow_Delta

dow_Focus

dows

aSCLLast

ureFirstLoadMIP

ureFirstLoadMIPBump

ureFirstLoadMIPTerra

LAlpha

LBeta

WindFactor

WaterRef

DRenderer

ynamicLighting

ZRenderer

nstancing

ullShaders

plashes

tencilShadows

IS

yAPC

0

1

ockDelay

hreadDelay

seHBlock

ardMargin

stance

f

Atmosphere

Fade

fetime

lerance

ale

rNFBorder

rRefFarPlaneClipp

rReflections

bject

entagram

rObjects

teObject

entaStr

ndHeroCharsMaxDist

WithoutWound

agForce

agForceDirect

rRagForces

teWorld

royWorld

X

Y

Z

nimPhase

rigger

callers

orldGravity

orldStep

dStart

Clear

ClearMax

r

ster

Max

Ms

gister

ueuedDataSize

cpu_FixBadRTC

cpu_UseOneProcessor

cpu_UsePerformanceCounter

cpu_UseRDTSC

cpu_UseTickCount

e2File

e2OutputDebug

e2Screen

MoveItems

leDrawCount

eParticlesDrawSet

axParticlesOnScene

axParticlesOnSceneHigh

axParticlesOnSceneLow

Face

Laser

Light

MappedFace

Mesh

Trail

alAmbientMul

alSunColorMul

rpolator

us

ling

set

ectDebugger

e

veAll

Stats

gPhysX

deMode

ancyMul

ensator

te

ingMinTicks

tingCollision

ht

rpolation

BackSpeed

Height

InPlaceLen

MinTime

Offset

OffsetingTicks

JumpOffset

InDir

InDirWithoutSpeed

Running

eAfterFall

eAfterFalling

eAfterJump

us

ist

en

ve

veAll

veAllWithout

t

mooth

os

ingJump

ingJumpLimit

ingLimit

ingMinDif

ingMul

eRange

kSpeed

d

dMul

tDelayMin

Offset

pingSpeed

SpeedMax

SpeedMin

ainInfluence

eed

eedMax

set

physX.g

e

r

All

Frag

Ground

Remotest

Underground

Frag

lide

stepmul

mDip

kDip

Dip

ip

DirMul

ZOffset

ity

h

pery